aoe2 mongols strategy

Mongols can answer Goth Flood with their own FU Chanps and zoom Scorps, but its not a super favourable matchup at that point. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. . Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Were The Mongols Barbaric? - 451 Words | Internet Public Library I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Both openings can cripple our economy if not walled correctly. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. With patch 4.8, Elite Mangudai now have a frame delay of 5. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. AOE is back once again. They are easier to mass, and usually strong HCA civs have also access to their own Hussar, so it would become a mirror strategy, in which you should be careful protecting your siege and preventing your HCA from getting hit by an Onager. He died in 1405 while marching for China. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. If Drill is researched, the Mongol push will be faster and more difficult to stop. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). But Onagers, Trebuchets and BBCs can be useful. Press J to jump to the feed. You HAVE to get those two Boars in every Random Map game. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. If the Mongol player loses attention for a second, he could lose all his army. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. This last advantage also applies for their faster-attacking Cavalry Archers. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Mangudai Rate of Fire increased (made slower) to 2.1. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. They can also snipe any well protected siege and Skirmishers, who pose a threat to Mangudai. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. Mangudai (non-Elite) frame delay reduced to 5. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III Just another day as a Mongols Player : r/aoe2 https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Then additional in depth advice will be given. Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. Well delve into different army compositions for each of the civs that could give you a chance of victory. Age of Empires Series Wiki is a FANDOM Games Community. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. Serjeants and Champskarls get 8 pierce armor, but that only means soaking a higher number of arrows before dying. The Table shows that Hussar effectiveness goes down when upgrades are missing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. They focus on cavalry archers. History fan - I want a Campaign for each civ. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. What an absolutely epic effort. The loss of Elite Cannon Galleons also hurts their navy a bit. :-) Have a nice weekend! Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. The map is Ravines where hunting is aplenty for the ravenous. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Clicking on the icon links to the corresponding page. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. The Mongol units can be very cost effective or battles can end in disaster. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. Destroyed house foundations no longer provide population space with the Nomads technology. So, what could each of the civs do against that? These include Turks, Italians, Malians and Saracens. Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. How to counter a 18p mongols archers rush? : r/aoe2 Arguably the best siege in the game with drill. Privacy Policy. The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Yep, that's also my opinion. Well consider later a few exceptions to this rule. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. They have many bonuses that allow them to move fast and hit very hard when used effectively. At some point, theyll need to start mining stone. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. What is so great about it?

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